Test Build 3
|Similar to Jibril, Ancient Dragons have been around for a long time,|
and are like embodiment of violence.
stable - working as intended.
test - still under tuning and some things may or may not work as intended.
*Note: Working as intended != finished build, it just means deck functions as planned and is overall consistent
Ancient Dragon, Babysaurus *1
Trigger: (8 crit/4 draw/4 heal)
Ancient Dragon, Ornithhealer (Heal) *4
Ancient Dragon, Titanocargo (Draw) *4
Ancient Dragon, Dinodile (Critical) *4
Ancient Dragon Fire Priestess (Critical) *4
Grade 1: (*14)
Ancient Dragon, Paraswall *2
Ancient Dragon, Rock Mine *2
Ancient Dragon, Iguanogorg *4
Ancient Dragon, Gattlingaro *4
Ancient Dragon, Gioconda *2
Grade 2: (*12)
Ancient Dragon, Dinocrowd *4
Ancient Dragon, Tyrannobite *4
Ancient Dragon, Beamankylo *2
Ancient Dragon, Night Armor *2
Grade 3: (*7)
Ancient Dragon, Volcatops *3
Ancient Dragon, Tyrannoquake *4
|At least he's kinda cute.|
competitors, with one being Babyrex which requires you to play Tyrannolegend, and the other being the G3 searcher. Tyrannolegend is lackluster most of the time, but that's not the main issue with using
Then why Babysaurus over other starters? The reason is that Babysaurus serves as a safety net in fetching a Tyrannobite if you can't get one. As powerful as Tyrannoquake is, he's really reliant on his gool 'ol pal Tyrannobite. Without Trannobite, Tyrannoquake becomes an inferior Cormac that can't even just eat anything to gain the crit and loses out on 5k power. Once Tyrannoquake gets Tyrannobite to aid him though, he instantly becomes one of the scariest and most pressuring bosses an opponent can face.
|What a waste of good art :(|
to 5 damage, and the use his ability to make 1 extra attack for each CB and soul you have. Problem is, he's the worst first ride you can have, and is completely useless until you reach the point that your opponent is at 5. And if you successfully ride
|Hurry! Kill the Lao-Shan Lung!|
Lastly, I popped in another
decks that eats a lot of CBs. There are 2 reasons for this: 1.) It significantly helps out performing Legion because AD often have trouble accumulating enough drop zone in an affordable manner to legion ASAP due to having absolutely no way to make up on the loss of cards, and 2.) Ancient Dragons really lacks an advantage engine, and being to guard large attacks with 1 card helps out the deck a lot.
I still don't consider the deck completely in stable mode due to the extremely heavy reliance on Tyrannobite as a win condition throughout the entire game span, from early to late. Seeing no Tyrannobite is so devastating to the deck that it's pretty much a death sentence.