I decided to write about these 3 units together because it's weird to write about them separately when them going together is what makes them so formidable. Again, I assume you the reader already know their effects. If not, you can look up Maricica, Ana, and Zelma respectively on the wiki.
This article will assume you are playing with BT15 support since I'm writing all 3 together; there really isn't much to write about Ana and Maricicia with only BT12 support since the only combo the do is with Irina who gives you additional soul charging, and otherwise all they do is just call a single unit with a very high chance of a -1 because your front field will likely be full. What they do essentially with BT12 support is still there in the BT15 meta if you can't get a Zelma in your soul.
I'll first do a brief overview on the cards themselves before jumping into the shenanigans they do and the havoc they can wreck.
On a side note, I used a lot if GIFs in this article, so give them a few seconds to load up. And you can click on the GIFs to expand them.
-I've cut down the GIF size by 50% (length and width) to make it less of a pain to load up. Let me know if there are any other issues or if it's still an issue.
She is one of the best rides you can get on a G2 ride aside from Lilian, and that is also when she applies the most pressure because your opponent will be reluctant to guard when you have ~1/3 chance of drive checking a trigger (provided they're not sitting on a 10k vanilla), and that in the early stages of the game, any card in hand is very precious.
Ana is Maricica in the form of a booster, and she is probably the best VG booster for Silver Thorns right now thanks to Zelma. A VG boosted by Ana essentially becomes similar to DOTE where you punish your opponent greatly if they let your VG hit with an extra attack for a cheap CB1, except without the Twin Drive and without the need to Persona Blast. She is incredibly annoying to deal with if your opponent has no way to lock her or retire her because she essentially leaves your opponent with 2 bad choices: 1.) actually guard a VG attack early on when you still need damage to function and hand is still precious, or 2.) take the hit and have another coming at you or your RG, putting you greatly behind in damage, or putting you behind in direct card advantage.
Similar to Maricica, she has the issue of becoming vanilla when your opponent gets to 4 or 5 damage for the same reason. Unlike Maricica, sacking and drawing into a lot of Ana doesn't do you much good because Ana need to hit on her boost, meaning she doesn't do jack on her own.
Zelma is the best thing that happened to Silver Thorns in BT15. He (yes, HE) is essentially a Silver Thorn only Purple Trapezist with 7k power, and being a Silver Thorn makes him call-able by Ana and Maricica. He single handedly changed Ana and Maricica from mediocre units into absolute monsters, allowing a full-column extra attack or 2 smaller attacks (I will explain this combo later) for a cheap price of CB1. It's also searchable by Emil and Irina, making it relatively consistent and easy to get one in your soul. Needless to say, it's very important to get at least 1 copy of Zelma in your soul ASAP if possible, and hence he's usually your best G1 ride.
One does not simply try and list all the things Purple Trapezist can do in a brief intro, and the same goes for Zelma. You guys will see what this guy is capable of later in the combos.
The Trio at Work
|The basic Zelma combo with Maricica/Ana|
However, unlike the classic combo, the Silver Thorn's version of it it's not a one time thing. Whatever Ana and Maricia calls will return to the soul at the end of the turn, and Ana/Maricia themselves do not disappear from their own skill, meaning once you get the combo going, the combo pieces will always be there until you run out of CB or your opponent retires your stuff. Now what does that mean? It means as long as they can't retire your Maricica/Ana, they will be under the wrath and pressure of your combo every single turn at no additional cost on your end; you are putting all this pressure on for free!
|This kind of field often spells the end for your opponent|
|CB1 for 2 attacks!|
|If you happen to have a open spot in front if a booster,|
Zelma can swing for 12~14k in those cases.
|Don't like the draw trigger? Just swap it out.|
|Now you'll have half a DOTE next turn.|
Zelma can also function similar to a Purple Trapezist in re-standing entire columns if you run Eva on your break ride turn. However, just remember that Zelma cannot do anything to an Eva sitting in a RG column, essentially making the column 'stuck', so just be careful when and where you call an Eva as a RG if you do run Eva.
Video ExamplesHere are a couple of actual game examples where Zelma is being used:
1.) Zelma Video Example
2.) Luquier Venus and more Zelma
This article took me a lot longer to write because of the GIFs. I figured with cases like these 3 cards it's probably more clear and straightforward to just use animated GIFs to show examples of what and how certain stunts can be done.